Chronos is the only bot that's actually easier against humans (the computer can react instantly to a teleport or phasing). Chronos must be used offensively, but he can easily run and hide with the matter phasing and teleport. He is fairly slow, but he does have a useful slide and roundhouse, and a great jumpkick. Basically, using a Chronos means attacking from all sides until the opponent makes a mistake. Humans in particular have trouble anticipating a Matter Phasing attack or defensive teleport (hold left/right). Impressive normals, easy combos, and the free-win Stasis Activator make Chronos a strong contender.
MOVE NAME | COMMAND | DMG. | TYPE --------------------------+-------------+-------+------------- Jump Punch | (air) P | 11 | Medium Jump Jump Kick | (air) K | 12.5 | Medium Jump Jab | P | 6 | Light AR Fierce | b+P | 17.5 | Heavy Knee | f+K | 10 | Light AR Forward | K | 12.5 | Medium AR Roundhouse | b+K | 13+13 | Light AR Low Jab | df+P | 4 | Light AR Low Strong | d+P | 11 | Medium AR Low Fierce | db+P | 17 | Heavy Low Short | df+K | 5 | Low Low Forward | d+K | 10 | Low Slide | db+K | 15 | Low KD Small-Scale Teleportation | d,P | 0 | #1 Matter Phasing | qcb+K | 17.5 | Medium KD Air Matter Phasing | (air) qcb+K | 17.5 | Medium KD Short Stasis Activator | qcf+P | 0 | #2 Long Stasis Activator | hcf+P | 0 | #2 Temporary Departiclizer | (close) f+P | 22.5 | Medium Throw Scrap: d,f+P Destruction: f,b,P during 1st hit Fire & Ice: qcb+P during 2nd hit #1: Teleports behind the opponent; hold f or b to teleport to either edge of the screen. You are considered to be grounded during the teleport. #2: Freezes opponent in their current animation frame. Another Activator will unfreeze them. In Hyper Mode, you can direct the Short version up/down and the Long one left/right. An unfrozen opponent continues his move as normal.
Information Courtesy of "One Must Fall 2097: The Definitive FAQ"
by Robyrt(email@example.com, http://robyrt.coolserver.net )